Levebee combines the best empirical know-how with rigorous pedagogical research. Each granular math concept is learned deeply via dozens of scaffolded exercises including activites for teaching math vocabulary, virtual manipulatives for modeling, time based games for reaching fluency, and finally word problems for independent problem solving.
We made sure that all activities in Levebee make students think more about math, not less. On purpose, the app doesn't contain unrelated fun activities such as avatar customization, irrelevant 3D animations or side stories. Levebee is not artificially boosting engagement through overgamification features such as daily streaks that would keep students in the app longer than needed. Nevertheless, kids still perceive it as a game!
We invested heavily into accessibility to make sure the app can be used without supervision by children with all kinds of needs, including students with visual impairments, reading difficulties, autism or non-native speakers. The app remembers and applies these settings for each student individually in all exercises.
Thanks to division of all math concepts into the smallest possible learning bits, we are able to pinpoint all areas where a math intervention is needed. Levebee provides teachers with a detailed diagnostics including interpretation that offers actionable recommendations for both in-app and classroom activities, all understandable by teachers without special education background.
As teachers, we know that technology sometimes creates more issues than it solves. This is why we made Levebee easy to use, fast and reliable. We do not make any unannounced big changes that would break your carefully prepared lesson plans. The app doesn't collect any personal data from students and includes no ads .
"The app gives me a clear picture of what I should work on more with the children, where they are struggling and what I should focus on."
Anca, Romania
"Thanks to Levebee, children like math and see it as a fun activity. It's not just a game as a reward after learning, but real game-based learning."
Eva, Slovakia
"The app helped the pupils not only in math but also in gaining more confidence and improving their self-image."
Agata, Poland