Tips on how to use this exercise at home and at school.

*Early math concepts*

In this exercise, the child forms a line with the number of pictures, fingers and prisms and connects them with the word number and the end and the number.

To the sound recording of the number, the child matches the number of pictures (hearts, shoes, stars, etc.), then matches the number of fingers or prisms, and finally finds the specific number.

The goal is for the child to develop an idea of numbers in the 0-5 and later 0-10 range and to understand the interrelationship between numbers, naming and notation. Thus, the child should be aware that the number, word and digit of one particular number have multiple forms.

**Why is this exercise important?**

The exercise supports the development of early numerical ideas. The aim is for the child to develop an idea of numbers in the range 0-5 and later 0-10 and to understand that the quantity ☻☻☻ can be represented as / / /, this corresponds to the word "three" and the notation 3 and of course vice versa i.e. the relationships between quantity, its naming and numerical notation.

**Who is the exercise suitable for?**

In general, it belongs to preschool or early school games. In addition to the concepts of number ideas, and rational assumptions, it also develops language skills at the same time. Part of the children solve the task intuitively and naturally, part of the children need to go through these tasks.

**Methodological recommendations**

Either read aloud the instructions to the child, play them from the app or let the child read them by themselves.

In the settings, we can customize the exercise:

Setting combinations of pictures, symbols, fingers, prisms, sounds, numbers

Setting the number range 0-5 or 0-10

The child hears the number first and gradually finds the correct pattern for it. He matches the answers by dragging pictures, symbols, fingers, prisms, sounds and numbers in columns so that everything matches the pattern in the left column. It depends on the setting we have chosen. The exercise presents a higher level of difficulty because the child has to mentally jump randomly from different ways of thinking about the number, using randomly different ways of representation.

**Tips for similar activities outside the app**For this activity, we can use finger counting in natural situations. For example, physically matching a finger to an object or prompting the child to remember how many horses were in the paddock, for example. The child has to mentally recall the situation and use the fingers as symbols to express the number.

It is also a great help to play memory games, and quartet and match the number with sounds, counts and so on.

This functionality is under construction.